Full cycle of creation of AAA Environment / Props:
• creation of blokouts, low poly meshes
• creation of high poly meshes, sculpting, facturing, retopology
• creation of UVs
• baking normals, AOs and other maps
• creation of textures and materials (PBR)
• importing and customization of the models to the specific engines and shaders
• rendering of final models and each stage results
• getting into the specific pipelines, engines, shaders on each project
• creation of low poly meshes
• creation of high poly meshes, sculpting
• creation of UVs
• baking normals and other maps
• creation of textures and materials (PBR)
Full cycle of creation of AAA Environment / Props:
• creation of blokouts, low poly meshes
• creation of high poly meshes, sculpting, facturing, retopology
• creation of UVs
• baking normals, AOs and other maps
• creation of textures and materials (PBR)
• importing and customization of the models to the specific engines and shaders
• rendering of final models and each stage results
• getting into the specific pipelines, engines, shaders on each project